895521c510
Signed-off-by: Chloe M <chloe@mensia.org>
66 lines
1.2 KiB
C
66 lines
1.2 KiB
C
/*
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* Copyright (c) 2026, Chloe M.
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* Provided under the BSD-3 clause.
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*
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* Description: Pool allocator
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* Author: Chloe M.
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*/
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#ifndef _EX_POOL_H_
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#define _EX_POOL_H_ 1
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#include <ptdef.h>
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/* Maximum levels per region */
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#define POOL_LEVEL_MAX 8
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/* Minimum log2 granularity */
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#define POOL_MIN_LOG2 3
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/* Compute the granularity at a specific level */
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#define POOL_LEVEL_GRAN(X) \
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(1 << ((X) + POOL_MIN_LOG2))
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/*
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* A pool page represents a single allocatable
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* unit within a pool segment.
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*
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* @Bitmap: Bitmap within pool page
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* @Next: Next page within list
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*/
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typedef struct _POOL_PAGE {
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UQUAD Bitmap;
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struct _POOL_PAGE *Next;
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} POOL_PAGE;
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/*
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* A pool segment represents a list of pages at a specific
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* granularity.
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*
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* @LastPage: Last page in segment
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* @PageCount: Number of pages in this segment
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*/
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typedef struct {
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POOL_PAGE *LastPage;
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USIZE PageCount;
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} POOL_SEGMENT;
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/*
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* A pool region represents a whole area in which several
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* pool levels can reside.
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*
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* @Level: Segment levels
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*/
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typedef struct {
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POOL_SEGMENT Level[POOL_LEVEL_MAX];
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} POOL_REGION;
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/*
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* Initialize a pool region
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*
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* @Region: Pool region to initialize
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*/
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VOID ExPoolRegionInit(POOL_REGION *Region);
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#endif /* !_EX_POOL_H_ */
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